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World of Warships Submarine Class Emblem
Want the Submarine class emblem on your World of Warships profile? Sub marks follow class-emblem rules: keep average damage over the last 100 Random Battles above the grade line on eligible submarines — a shorter damage scale than cruisers or battleships, but still strict on consistency.
Good news: Submarine-only card with a fixed base price. Speed and extras are optional; the grind stays on subs.
Submarine emblem thresholds
Published average-damage targets for submarines (re-check live values in-client):
- Third: about 23,000 — Submarines VIII and X.
- Second: about 26,000 — Submarines VIII and X.
- First: about 40,000 — Submarines VIII and X.
- Elite: about 60,000 — Submarines X.
Numbers look lower than surface classes, but submerged spotting pressure, ASW response, and dry games still swing the rolling 100-battle average. Elite on Tier X needs a clean stretch of high-output matches.
What you get with this service
- Manual submarine Random Battles aimed at your chosen Commander / Elite grade.
- Ship picks that match VIII/X or X-only rules for that mark.
- Support updates while the average-damage window fills.
Sub-specific context
Submarine emblems were added later than the classic DD/CA/BB/CV set, but they use the same four-grade structure. Homing torpedoes, battery management, and when you surface all affect damage per battle. List the subs you can provide at VIII and X so the run does not stall on an underpowered hull.
Page calculator
- Base: Submarine Class Emblem at the listed price.
- Execution speed: Standard, Expedited, Express.
- Additional options: Priority order, Specific time, Replays, Screenshots.
Ordering steps
- Add the Submarine emblem service; enable modifiers only if required.
- After payment, support checks access and your submarine roster.
- We play Random Battles on subs until the agreed emblem grade is reached.
- Progress stays visible in the support ticket.
Important: Do not queue other classes during account execution unless support schedules downtime. Off-class battles do not count toward the submarine average.
Before you order
- Account cleared to play Random Battles in submarines.
- Subs available for the tier band of your target mark.
- Target grade stated (Third → Elite) and current average if you already have sub battles in the window.
Customer reviews of Boost Hub boosting services.
Keep average damage over the last 100 Random Battles above the grade threshold on eligible submarines. The scale is lower than cruisers or battleships, but consistency still matters.
Published targets (verify live): Third ~23,000, Second ~26,000, and First ~40,000 on submarines VIII and X; Elite ~60,000 on Tier X subs.
Yes — the same four-grade class-emblem structure (Third → Elite) and rolling 100-battle average. Submarine marks were added later, but they use that shared framework.
ASW pressure, battery management, and when you surface all affect damage per battle. Dry games still swing the average even though the absolute numbers look smaller than BB/CA thresholds.
Have battle-ready subs for VIII and X if you aim at Third–First, and Tier X hulls for Elite. Name your roster in the ticket so the run does not stall on a weak boat.
Avoid it during account execution unless support schedules downtime. Off-class battles do not count toward the submarine average and can conflict with the ordered sessions.